Although our preferred play styles and the games we enjoy tend to be very different, Jeff over at
Jeff's Gameblog always has great posts that get me thinking about my own play style and campaign setting.
In his last post, he mentions Artifacts from an old D&D Supplement and that got me thinking about magic items in general in my own campaigns. I like the idea of doing away with most magic items - the rods, staves, wands, swords, shields and armor, rings, etc. I'd keep single use items like potions and scrolls, but any other magic item I introduced into my game would be an Artifact. So, the +5 Holy Avenger would be in there, and probably some very powerful Wizards Staff, but these would be legendary items that would be much whispered about. They would require an extensive quest in and of themselves to obtain, not just randomly discovered. I'll have to go through all my old DMG's and pick and choose some favorite Artifacts to include and come up with some decent history.
EDIT: this ties in nicely (for me, not the players) with my Brotherhood of Valar who's duty it is to protect these Artifacts. So not only are magic weapons rare and hard to find, now you've got an entire group of people who's sole purpose is to keep these things out of your hands.