Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Monday, December 15, 2008

[Aeonia] History

I'm taking a different tact than most people probably would when building their homebrew campaign setting. Instead of detailing a long and sordid history of my world, I'm....not. Basically, I don't care what happened in this world before my PC's get into this world; what I care about is what happens after they get dropped into it. Several advantages here:
  • If ever I need to have history, I can make up whatever I want without having to worry about it clashing with what history I would have already had. 
  • I don't waste my time with things that don't end up being used or is not important to the players.
Mostly it comes down to laziness - that and not having a whole lot of time to think about these things in the first place. I want to pencil just enough details into the world to have some jumping-off points for the players; they can fill in the rest of the details in play. 

Next up: I want to design an "Intro Adventure"; and adventure designed to give new players a sense of what my world is all about. So it'll probably have a Druid and a bunch of evil Fey or Elementals. Or maybe I'll deal with the Orc traders to the North. Anyway, assuming my friends are still interested in playing C&C (which I've decided is the official rule-set of Aeonia) I'll slowly add in details of my world into their adventures and use them as a sort of unknowing guinea pig. 

Wednesday, December 10, 2008

[Aeonia] Brotherhood of Valar

This is a group of guardians that stretch throughout Aeonia. They guard old artifacts and try to keep them hidden and squelch any knowledge of such things. They are Librarians, Scholars, Wizards, Assassins, and Warriors (not limiting any classes here, just setting up an overall feel). It's a bit of a rough write up, but I think the concept will solidify through play - that's always what it takes for me.  

The Brotherhood of Valar was created 3 centuries ago by a powerful cabal of wizards; they saw the near-destruction of all living mages when a former ally abused a powerful artifact. The few remaining wizards banded together to hide what artifacts they could find in separate locales across the continent. They then formed the Brotherhood, consisting of various trustworthy allies from all walks of life to guard their powerful secrets. 

Since that day, the Brotherhood has guarded the terrible secrets unfailingly. Each member is entrusted to use whatever means necessary to do their duty; be it assassination, bribery, or spying. The Brotherhood operates outside the Law, and though some members have positions of authority within regular society, it's expected of all members to avoid being caught on duty.