But the thing I've been thinking about, the thing that makes me want to play a little 2nd edition again, is the "backwards" rules; rolling under for some things and over for others. The idea of rolling below your stat for an ability check is just great, from a GM stand-point. Think about it: I don't have to come up with some number out thin air like you oft do with 3rd edition and its "Difficulty Check". Just roll under your ability. Need to raise a portcullis? Roll under your Strength. It's a simple, easy mechanic that just makes the GM's job easier.
Now, I wonder if you could make a new Saving Throw chart, based off the old one, that could reverse Saving Throws so that you roll under for them too? Like subtract the listed number from 20 and that's the new number you have to roll under. That way it's one more thing that is "roll under" so as to be a little more uniform. I doubt there's anything to be done for combat, though, high rolls are still good there and I don't think anything can be done about that. Not that I'd want to anyway. Imagine the amount of "20's" you'd roll if suddenly "1" was a critical hit? That's tantamount to gamer sacrilege.
2 comments:
Sure, one can make that reversed chart for saves. 21-save.
One could easily turn combat rolls around, too.
I'd have to get out my old 2nd Edition DM screen and take a look at some THAC0 charts to get an idea of how I would reverse those - I'm not a math-inclined person, by any means so I need the numbers in front of me.
All of this has got me thinking: by reversing the combat rolls as well, I am making a nice consistent mechanic - roll under for everything - but then I worry if I'm not just making the game a reversed version of 3rd Edition. The classes would stay the same, and there would still be percentile rolls (I love those), so I suppose not. Thanks for the comment!
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